Pokedex Entry: Magnezone

Pokedex: Magnezone

The Magnezone line is a newer addition, but it’s quickly become one of my favorites. It seems to do a bit of everything from drawing cards, to accelerating your Energy and even hitting hard. It’s all about utility.

magnezone-prime-triumphant-tm-96Magnezone Prime is easily one of the main reasons to think about drafting this line. Its Power is an easy way to refresh your hand without even using a Supporter. It combos well with things like Judge or various discard outlets and can be used immediately which makes up for being a Stage 2. I have no problems using my Luxury Ball and Rare Candy when I just get to fill up my hand right away.

Though Lost Burn isn’t an attack you’ll be using regularly, it’s a great way to nab an important KO in a pinch. Worth noting is the fact that Magnezone says you can remove Energy attached to ANY of your Pokemon, making it possible to use Lost Burn a few times without having to power up Magnezone each time.

Magnezone PLS 46 is another combo piece for a Trainer heavy list. Dual Brains is amazing in conjunction with tutors like Oracle or Skyla, letting you search up important cards for big plays. Just make sure to draft an extra Supporter or two when playing it to make sure you can take full advantage of its Ability. magnezone-plasma-storm-pls-46

Magnezone PLS 47 and SF 6 are lumped together because they both serve the purpose of ramping up your attackers. They both require Energy to be in your discard, so picking up something like Felicity’s Drawing or Professor Oak should be a priority. If you don’t have another Pokemon you feel like setting up, then no worries, as both make decent attackers on their own; SF 46 even has the option of bypassing its high retreat cost with Gyro Ball. Ursaring Prime is one of my favorite targets for Super Connectivity, since it turns on Berserk while making it easy to hit those 3 and 4 Energy costs.

While most Basic and Stage 1 evolutions have very little impact on the game, Magnemite and Magneton both have a few tricks that make them worth your while. Holon’s Magnemite and Magneton both can serve as Energy when needed, with Magneton even serving as a Double Rainbow Energy (Without the damage drawback!). Magneton PK 16’s Magnetic Field is an incredibly useful Power that lets you grab discarded Energy while netting you a card each time. Several of the Magnemite/ton can Paralyze as well, which always helps to stall for time while you dig for a Magnezone.

magnezone-plasma-storm-pls-47All in all, the Magnezone family might not always be the star of your deck, but it’s an amazing support chain that can help push you ahead and keep you there when played correctly.

Here’s a sample draft deck that makes use of Magnezone’s sweet draw power to play out an abundance of cheap threats:

Pokemon (21)

Jumpluff DRX 3
Jumpluff HS 6
Jumpluff N3 9
Jumpluff RR 11
Skiploom SW 65
Skiploom AQ 60
Skiploom N1 49
Hoppip N1 61
Hoppip EX 112
Hoppip RR 57
Hoppip HS 67

Magnezone TM 96
Magnezone PLS 46
Magneton SF 42
Magnemite DS 74
Magnemite SK 76
Magnemite SF 67

Genesect PLB 10
Virizion NVI 13
Virizion EPO 17
Togekiss C SV 86

Trainers (11)
Junk Finder
Rare Candy
Evosoda

Bianca
Celio’s Network
Cheren
Judge
Oracle
Pokemon Fan Club
Scott

Broken Time Space

Energy (17)
Cyclone Energy
Holon’s Magneton DS 22
5 Electric Energy
10 Grass Energy

Photo Apr 07, 8 00 07 PM

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